Adventure in Katapesh!

Our story begins with a shuffling caravan. You are employed by the owner of this caravan, Garavel, who is the no-nonsense, major domo for the merchant Princess Almah. You have been traveling for more than a week out of the town of Solku, to an unknown location to the north. All you do know is that your caravan is to rendezvous with Almah’s caravan at or near the Sultan’s Claw. This landmark is an old gnarled tree somewhere in the middle of the scrub lands.

Pathfinder Wednesday

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