Magus (Staff Magus) Level 1
CN Medium humanoid (elf)
Init + 4; Senses low-light vision; Perception + 2
AC 16, touch 13, flat-footed 13 ( + 3 armor, + 2 Dex, + 1 dodge)
hp 9 (1d8 + 1)
Fort + 2, Ref + 2, Will + 1; + 2 vs. enchantments
Speed 30 ft.
Melee heavy mace + 2 (1d8 + 2) and
quarterstaff + 2 (1d6 + 3)
Ranged composite longbow + 2 (1d8/×3)
Magus (Staff Magus) Spells Prepared (CL 1st; concentration + 5):
0 (at will)—ghost sound (DC 14), mage hand, open/close (DC 14)
Str 14, Dex 15, Con 10, Int 18, Wis 9, Cha 7
Base Atk + 0; CMB + 2; CMD 15
Feats Dodge, Quarterstaff Master
Traits warrior of old, soaring sprinter
Skills Acrobatics + 5, Climb + 6, Fly + 6, Knowledge (arcana) + 8, Perception + 2, Spellcraft + 8 (+ 10 to determine the properties of a magic item); Racial Modifiers + 2 Perception
Languages Common, Draconic, Elven, Gnoll, Goblin, Orc
SQ arcane pool, elven magic, weapon familiarity, spell combat
Arcane Pool ( + 1) (5/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Elven Immunities – Sleep You are immune to magic sleep effects.
Elven Magic + 2 to spellcraft checks to determine the properties of a magic item.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Quarterstaff Master Use a quarterstaff one-handed
Spell Combat (Ex) Use a weapon with one hand at – 2 and cast a spell with the other.